Infectious InspirationĪt 14th level, when you successfully inspire someone, the power of your eloquence can now spread to someone else. Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again. The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). Universal SpeechĪlso at 6th level, you have gained the ability to make your speech intelligible to any creature. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die. ![]() Unfailing InspirationĪt 6th level, your inspiring words are so persuasive that others feel driven to succeed. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Unsettling WordsĪlso at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. ![]() When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10. ![]() Starting at 3rd level, you are a master at saying the right thing at the right time. Source: Mythic Odysseys of Theros, Tasha's Cauldron of Everything Silver Tongue
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